Game Mechanics

The main task for players is to accumulate points throughout the round. Each player has a personal score that accumulates automatically in rounds every second, based on the total power of all their miners and their average energy efficiency. The Clan Score is the total of each Clan member’s personal scores.

The more points, the greater the chance of the clan to “mine” the block, and for an individual miner to win in a personal battle.

3 factors affect the number of points in a round:

  1. Points-per-second rate of each player

  2. Tasks that increase the activation time of the Bonus miner. An active Bonus miner will bring the user additional points per second

  3. Spells and Power-ups. Paid time effects influence either the rate of points collected or the final total of user points in the current round

What is the Points-per-second rate (PPS)

Your PPS rate shows how fast your Score grows during a round. It includes your base PPS plus the effect of any active spells that increase PPS.

Your base PPS rate depends directly on the total power of your miners (TH) and their average energy efficiency.

We calculate your PPS using this formula:

PPS=user TH×base EEuser EEPPS = \text{user TH} \times \frac{\text{base EE}}{\text{user EE}}

Where:

  • user TH — the total power of all your miners (in terahashes)

  • base EE — a constant currently set at 28 W/TH (subject to change)

  • user EE — your miners’ average energy efficiency, including bonuses (e.g., - 1 W/TH from the Cryptilian avatar)

For example, if your total power is 1 TH and your average energy efficiency is 20 W/TH, your base Points-per-second rate would be:

1 * (28 / 20) = 1.4 points/sec

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Note: Your base PPS is always calculated using this formula and depends only on your miner power and energy efficiency. Boosts and spells do not affect your base PPS

This system rewards users who upgrade to more efficient miners and helps keep the game balanced. The higher your power and the more efficient your miners, the faster your score increases.

How do Leagues work?

In Miner Wars, all gameplay takes place in Leagues — competitive groups where Clans battle for rewards. The League System is designed to reward top-performing Clans and encourage strategic growth.

There are 4 Leagues. Odyssey, Eclipse, and Horizon have fixed clan capacities and their own prize funds. Dune consists of a dynamic number of divisions, each with its own prize fund and approximately 50 clans.

League
Clan Ranks
Description

Odyssey

50

Top League with the highest reward multipliers

Eclipse

50

Competitive mid-tier League

Horizon

50

League with growth potential

Dune

Dynamic

Entry-level League

How promotion and demotion work

At the end of each weekly Cycle, Clans are promoted or demoted based on their performance. The decision is determined by:

  • Number of blocks mined

  • Total computing power (TH) (second priority)

  • Clan ID (used if other metrics are equal)

Moving between fixed-capacity Leagues

Between Odyssey, Eclipse, and Horizon 5 Clans move up or down each Cycle:

  • Bottom 5 Clans in Odyssey are demoted to Eclipse

  • The top 5 Clans in Eclipse are promoted to Odyssey

  • Bottom 5 Clans in Eclipse are demoted to Horizon

  • The top 5 Clans in Horizon are promoted to Eclipse

Moving between Horizon and Dune

The number of clans moving between Horizon and Dune changes each cycle, depending on how many Dune divisions are active.

At the start of every Сycle, Dune players can see exactly how many clans will be promoted to Horizon from each Dune division in the cycle briefing. You can also check these numbers anytime on the Leaderboard.

Dune divisions are reshuffled every Cycle to ensure fairness. New Clans join the most recently formed Dune division or the division with the fewest Clans.

What is a round?

Miner Wars is played in rounds that are directly linked to the real Bitcoin blockchain.

Each game round corresponds to one real Bitcoin block.

When a new block is confirmed in the Bitcoin network, the current game round ends. A new round starts immediately after the previous one is closed.

Because Bitcoin block times are not fixed, round duration may vary. This makes gameplay more dynamic and unpredictable. On average, players take part in 120–150 rounds per day.

How can I track Bitcoin blocks myself?

You can follow real-time Bitcoin blocks using a Bitcoin blockchain explorer. For example, https://mempool.space/arrow-up-right

This website shows the same real blockchain activity that Miner Wars uses to determine round transitions:

On the right, you see already mined (confirmed) Bitcoin blocks. Each confirmed block represents a completed round in Miner Wars.

On the left, you see upcoming (estimated) blocks. These blocks are not mined yet; they are only predictions of what the next blocks may look like. Miner Wars rounds do not end based on these estimates.

A Miner Wars round ends only when a new confirmed block appears on the right.

As soon as this happens, the current round closes, and a new one starts immediately.

Round multipliers

Each round is assigned a multiplier, depending on how many blocks are mined simultaneously. The multiplier boosts your rewards, increasing them accordingly and can increase them by up to x256. The range of available multipliers depends on the League in which the round is played:

Dune

Horizon

Eclipse

Odyssey

x1 – x32

x1 – x64

x1 – x128

x1 – x256

The multiplier is determined at the beginning of each round. In fact, this is an indicator of the number of blocks won at one time. That is, if a clan/player, for example, wins a round with an x32 multiplier, then this counts as 32 rounds won.

Since the reward fund is limited, the multipliers only affect the weight of each round in the distribution. This means that if there were 129 rounds during the day, 128 of which had an x1 multiplier and were won by Clan A, and one round had an x128 multiplier and was won by Clan B, then these Clans will receive half of the total prize pool each.

Rounds are played with multipliers x1, x2, x4, x8, x16, x32, x64, x128, and x256. The average coefficient for the multiplier is x2 (this value can be changed). So, the approximate sum of all multipliers per Cycle will be 2 times more than the number of rounds.

Multipliers apply to both Clan competitions and personal battles.

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